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June 27, 2011
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:iconmcknackus:
Someone mentioned that it felt like I didn't have a very good grasp on the inner skeletal structure of the drawing, and he'd be right, so I did got out some references of Armadillo skeletons and came up with this.

This really does help a lot actually, especially with the legs and arms. Before this. the legs were pretty nebulous to me, so having this skeleton should help me figure out where it should go in a 3D space.

Comments and Criticism please. :D
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:icontraviskeaton:
~TravisKeaton Jul 1, 2011  Student General Artist
I've found drawing the skeletal structure really helps proportion characters better (Espeically humans). My favorite drawings I've done started with a complete skeleton first. It looks very well done accentuating where there is a lack of bone. Cool jazz.
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:iconmcknackus:
*McKnackus Jul 1, 2011  Hobbyist Digital Artist
Yeah, it comes in handy! :D

And thanks! :D
Reply
:icontopmonhit:
~Topmonhit Jun 28, 2011  Professional Writer
Drylan bones.
Man I don't even think some of my main characters HAVE bones...
Well, at least we know he's not big-boned!
I do not even know what to actually say.
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:iconmcknackus:
*McKnackus Jun 28, 2011  Hobbyist Digital Artist
But you said something anyway, and that's what counts. :D
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:iconfsmk:
Yay skeletons! They sure are things.
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:iconmcknackus:
*McKnackus Jun 28, 2011  Hobbyist Digital Artist
And things sure stuff don't they?
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:iconfsmk:
Eggzactly.
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:iconchaosdx1:
~ChaosDX1 Jun 28, 2011  Student General Artist
Yeah, I've found that picturing a character's skeleton helps with designing body postures.

I've been thinking of drawing my character's skeleton, but decided against it.
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:iconmcknackus:
*McKnackus Jun 28, 2011  Hobbyist Digital Artist
Really? Why?
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:iconchaosdx1:
~ChaosDX1 Jun 28, 2011  Student General Artist
No idea. Figured that uploading a character's anatomical data was a little weird.
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